dickplays
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@@ -36,49 +36,50 @@ in
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##########################################################################
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##########################################################################
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# Monitors
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# Monitors
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##########################################################################
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##########################################################################
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source = "./dms/outputs.conf";
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# See https://wiki.hyprland.org/Configuring/Monitors/
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# See https://wiki.hyprland.org/Configuring/Monitors/
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monitor = lib.mkMerge [
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#monitor = lib.mkMerge [
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#(lib.mkIf (systemName == "laptop") [ "eDP-1,1920x1080@59.99700,0x0,1" ])
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# #(lib.mkIf (systemName == "laptop") [ "eDP-1,1920x1080@59.99700,0x0,1" ])
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(lib.mkIf (systemName == "pc") [
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# (lib.mkIf (systemName == "pc") [
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"HDMI-A-2, disable"
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# "HDMI-A-2, disable"
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])
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# ])
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];
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#];
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monitorv2 =
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#monitorv2 =
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[ ]
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# [ ]
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++ lib.optional (systemName == "laptop") {
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# ++ lib.optional (systemName == "laptop") {
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output = "eDP-1";
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# output = "eDP-1";
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mode = "1920x1080@59.99700";
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# mode = "1920x1080@59.99700";
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scale = 1;
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# scale = 1;
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position = "0x0";
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# position = "0x0";
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}
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# }
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++ lib.optional (systemName == "pc") {
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# ++ lib.optional (systemName == "pc") {
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output = "DP-1";
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# output = "DP-1";
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mode = "2560x1440@239.97";
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# mode = "2560x1440@239.97";
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position = "2560x0"; # "1440x750"; # Corrected from 2569x0 for seamless alignment
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# position = "2560x0"; # "1440x750"; # Corrected from 2569x0 for seamless alignment
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scale = 1;
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# scale = 1;
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#supports_wide_color = 1;
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# #supports_wide_color = 1;
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bitdepth = 10;
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# bitdepth = 10;
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cm = "hdr";
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# cm = "hdr";
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supports_hdr = true;
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# supports_hdr = true;
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supports_wide_color = true;
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# supports_wide_color = true;
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sdr_min_luminance = 0; # For true black on OLED
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# sdr_min_luminance = 0; # For true black on OLED
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sdr_max_luminance = 275; # Matches typical SDR brightness
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# sdr_max_luminance = 275; # Matches typical SDR brightness
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min_luminance = 0;
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# min_luminance = 0;
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max_luminance = 1000; # HDR peak
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# max_luminance = 1000; # HDR peak
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max_avg_luminance = 400; # Average frame luminance
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# max_avg_luminance = 400; # Average frame luminance
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sdrbrightness = 1.2; # Slight boost to avoid washed out look
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# sdrbrightness = 1.2; # Slight boost to avoid washed out look
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sdrsaturation = 1.0;
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# sdrsaturation = 1.0;
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#transform = 2; # Uncomment if needed
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# #transform = 2; # Uncomment if needed
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}
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# }
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++ lib.optional (systemName == "pc") {
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# ++ lib.optional (systemName == "pc") {
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output = "DP-2";
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# output = "DP-2";
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mode = "2560x1440@144";
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# mode = "2560x1440@144";
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scale = 1;
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# scale = 1;
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position = "0x0";
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# position = "0x0";
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transform = 0;
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# transform = 0;
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};
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# };
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##########################################################################
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##########################################################################
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# Autostart
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# Autostart
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