once again niri

This commit is contained in:
zastian@mrthoddata.com
2025-06-25 11:01:32 +01:00
parent 1632857b50
commit 0a7d1bb875

View File

@@ -8,449 +8,451 @@
{ {
programs = { programs = {
niri = { niri = {
# settings = { settings = {
# input = { input = {
# keyboard = { keyboard = {
# xkb = { xkb = {
# # You can set rules, model, layout, variant and options. # You can set rules, model, layout, variant and options.
# # For more information, see xkeyboard-config(7). # For more information, see xkeyboard-config(7).
#
# # For example: # For example:
# # layout "us,ru" # layout "us,ru"
# # options "grp:win_space_toggle,compose:ralt,ctrl:nocaps" # options "grp:win_space_toggle,compose:ralt,ctrl:nocaps"
# }; };
#
# # Enable numlock on startup, omitting this setting disables it. # Enable numlock on startup, omitting this setting disables it.
# numlock = true; numlock = true;
# }; };
#
# # Next sections include libinput settings. # Next sections include libinput settings.
# # Omitting settings disables them, or leaves them at their default values. # Omitting settings disables them, or leaves them at their default values.
# # All commented-out settings here are examples, not defaults. # All commented-out settings here are examples, not defaults.
# touchpad = { touchpad = {
# # off # off
# tap = true; tap = true;
# # dwt # dwt
# # dwtp # dwtp
# # drag false # drag false
# # drag-lock # drag-lock
# natural-scroll = true; natural-scroll = true;
# # accel-speed 0.2 # accel-speed 0.2
# # accel-profile "flat" # accel-profile "flat"
# # scroll-method "two-finger" # scroll-method "two-finger"
# # disabled-on-external-mouse # disabled-on-external-mouse
# }; };
#
# mouse = { mouse = {
# # off # off
# # natural-scroll # natural-scroll
# # accel-speed 0.2 # accel-speed 0.2
# # accel-profile "flat" # accel-profile "flat"
# # scroll-method "no-scroll" # scroll-method "no-scroll"
# }; };
#
# trackpoint = { trackpoint = {
# # off # off
# # natural-scroll # natural-scroll
# # accel-speed 0.2 # accel-speed 0.2
# # accel-profile "flat" # accel-profile "flat"
# # scroll-method "on-button-down" # scroll-method "on-button-down"
# # scroll-button 273 # scroll-button 273
# # scroll-button-lock # scroll-button-lock
# # middle-emulation # middle-emulation
# }; };
#
# # Uncomment this to make the mouse warp to the center of newly focused windows. # Uncomment this to make the mouse warp to the center of newly focused windows.
# # warp-mouse-to-focus # warp-mouse-to-focus
#
# # Focus windows and outputs automatically when moving the mouse into them. # Focus windows and outputs automatically when moving the mouse into them.
# # Setting max-scroll-amount="0%" makes it work only on windows already fully on screen. # Setting max-scroll-amount="0%" makes it work only on windows already fully on screen.
# # focus-follows-mouse max-scroll-amount="0%" # focus-follows-mouse max-scroll-amount="0%"
# }; };
# # You can configure outputs by their name, which you can find # You can configure outputs by their name, which you can find
# # by running `niri msg outputs` while inside a niri instance. # by running `niri msg outputs` while inside a niri instance.
# # The built-in laptop monitor is usually called "eDP-1". # The built-in laptop monitor is usually called "eDP-1".
# # Find more information on the wiki: # Find more information on the wiki:
# # https://github.com/YaLTeR/niri/wiki/Configuration:-Outputs # https://github.com/YaLTeR/niri/wiki/Configuration:-Outputs
# # Remember to uncomment the node by removing "/-"! # Remember to uncomment the node by removing "/-"!
# outputs."eDP-1" = { outputs."eDP-1" = {
# # Uncomment this line to disable this output. # Uncomment this line to disable this output.
# # off # off
#
# # Resolution and, optionally, refresh rate of the output. # Resolution and, optionally, refresh rate of the output.
# # The format is "<width>x<height>" or "<width>x<height>@<refresh rate>". # The format is "<width>x<height>" or "<width>x<height>@<refresh rate>".
# # If the refresh rate is omitted, niri will pick the highest refresh rate # If the refresh rate is omitted, niri will pick the highest refresh rate
# # for the resolution. # for the resolution.
# # If the mode is omitted altogether or is invalid, niri will pick one automatically. # If the mode is omitted altogether or is invalid, niri will pick one automatically.
# # Run `niri msg outputs` while inside a niri instance to list all outputs and their modes. # Run `niri msg outputs` while inside a niri instance to list all outputs and their modes.
# mode = { mode = {
# width = 1920; width = 1920;
# height = 1080; height = 1080;
# refresh = 60.00; refresh = 60.00;
# }; };
#
# # You can use integer or fractional scale, for example use 1.5 for 150% scale. # You can use integer or fractional scale, for example use 1.5 for 150% scale.
# scale = 1.0; scale = 1.0;
#
# # Transform allows to rotate the output counter-clockwise, valid values are: # Transform allows to rotate the output counter-clockwise, valid values are:
# # normal, 90, 180, 270, flipped, flipped-90, flipped-180 and flipped-270. # normal, 90, 180, 270, flipped, flipped-90, flipped-180 and flipped-270.
# # transform = "normal"; # transform = "normal";
#
# # Position of the output in the global coordinate space. # Position of the output in the global coordinate space.
# # This affects directional monitor actions like "focus-monitor-left", and cursor movement. # This affects directional monitor actions like "focus-monitor-left", and cursor movement.
# # The cursor can only move between directly adjacent outputs. # The cursor can only move between directly adjacent outputs.
# # Output scale and rotation has to be taken into account for positioning: # Output scale and rotation has to be taken into account for positioning:
# # outputs are sized in logical, or scaled, pixels. # outputs are sized in logical, or scaled, pixels.
# # For example, a 3840×2160 output with scale 2.0 will have a logical size of 1920×1080, # For example, a 3840×2160 output with scale 2.0 will have a logical size of 1920×1080,
# # so to put another output directly adjacent to it on the right, set its x to 1920. # so to put another output directly adjacent to it on the right, set its x to 1920.
# # If the position is unset or results in an overlap, the output is instead placed # If the position is unset or results in an overlap, the output is instead placed
# # automatically. # automatically.
# position = { position = {
# x = 1280; x = 1280;
# y = 0; y = 0;
# }; };
# }; };
#
# # Settings that influence how windows are positioned and sized. # Settings that influence how windows are positioned and sized.
# # Find more information on the wiki: # Find more information on the wiki:
# # https://github.com/YaLTeR/niri/wiki/Configuration:-Layout # https://github.com/YaLTeR/niri/wiki/Configuration:-Layout
# layout = { layout = {
# # Set gaps around windows in logical pixels. # Set gaps around windows in logical pixels.
# gaps = 16; gaps = 16;
#
# # When to center a column when changing focus, options are: # When to center a column when changing focus, options are:
# # - "never", default behavior, focusing an off-screen column will keep at the left # - "never", default behavior, focusing an off-screen column will keep at the left
# # or right edge of the screen. # or right edge of the screen.
# # - "always", the focused column will always be centered. # - "always", the focused column will always be centered.
# # - "on-overflow", focusing a column will center it if it doesn't fit # - "on-overflow", focusing a column will center it if it doesn't fit
# # together with the previously focused column. # together with the previously focused column.
# center-focused-column = "never"; center-focused-column = "never";
#
# # You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between. # You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between.
# preset-column-widths = [ preset-column-widths = [
# # Proportion sets the width as a fraction of the output width, taking gaps into account. # Proportion sets the width as a fraction of the output width, taking gaps into account.
# # For example, you can perfectly fit four windows sized "proportion 0.25" on an output. # For example, you can perfectly fit four windows sized "proportion 0.25" on an output.
# # The default preset widths are 1/3, 1/2 and 2/3 of the output. # The default preset widths are 1/3, 1/2 and 2/3 of the output.
# { proportion = 0.33333; } { proportion = 0.33333; }
# { proportion = 0.5; } { proportion = 0.5; }
# { proportion = 0.66667; } { proportion = 0.66667; }
#
# # Fixed sets the width in logical pixels exactly. # Fixed sets the width in logical pixels exactly.
# # fixed 1920 # fixed 1920
# ]; ];
#
# # You can also customize the heights that "switch-preset-window-height" (Mod+Shift+R) toggles between. # You can also customize the heights that "switch-preset-window-height" (Mod+Shift+R) toggles between.
# # preset-window-heights { } # preset-window-heights { }
#
# # You can change the default width of the new windows. # You can change the default width of the new windows.
# default-column-width = { default-column-width = {
# proportion = 0.5; proportion = 0.5;
# }; };
# # If you leave the brackets empty, the windows themselves will decide their initial width. # If you leave the brackets empty, the windows themselves will decide their initial width.
# # default-column-width {} # default-column-width {}
#
# # By default focus ring and border are rendered as a solid background rectangle # By default focus ring and border are rendered as a solid background rectangle
# # behind windows. That is, they will show up through semitransparent windows. # behind windows. That is, they will show up through semitransparent windows.
# # This is because windows using client-side decorations can have an arbitrary shape. # This is because windows using client-side decorations can have an arbitrary shape.
# # #
# # If you don't like that, you should uncomment `prefer-no-csd` below. # If you don't like that, you should uncomment `prefer-no-csd` below.
# # Niri will draw focus ring and border *around* windows that agree to omit their # Niri will draw focus ring and border *around* windows that agree to omit their
# # client-side decorations. # client-side decorations.
# # #
# # Alternatively, you can override it with a window rule called # Alternatively, you can override it with a window rule called
# # `draw-border-with-background`. # `draw-border-with-background`.
#
# # You can change how the focus ring looks. # You can change how the focus ring looks.
# focus-ring = { focus-ring = {
# #omment this line to disable the focus ring. #omment this line to disable the focus ring.
# # off # off
#
# # How many logical pixels the ring extends out from the windows. # How many logical pixels the ring extends out from the windows.
# width = 4; width = 4;
#
# # Colors can be set in a variety of ways: # Colors can be set in a variety of ways:
# # - CSS named colors: "red" # - CSS named colors: "red"
# # - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa" # - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa"
# # - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few others. # - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few others.
#
# # Color of the ring on the active monitor. # Color of the ring on the active monitor.
# active = { active = {
# color = "#7fc8ff"; color = "#7fc8ff";
# }; };
#
# # Color of the ring on inactive monitors. # Color of the ring on inactive monitors.
# # #
# # The focus ring only draws around the active window, so the only place # The focus ring only draws around the active window, so the only place
# # where you can see its inactive-color is on other monitors. # where you can see its inactive-color is on other monitors.
# inactive = { inactive = {
# color = "#505050"; color = "#505050";
# }; };
#
# # You can also use gradients. They take precedence over solid colors. # You can also use gradients. They take precedence over solid colors.
# # Gradients are rendered the same as CSS linear-gradient(angle, from, to). # Gradients are rendered the same as CSS linear-gradient(angle, from, to).
# # The angle is the same as in linear-gradient, and is optional, # The angle is the same as in linear-gradient, and is optional,
# # defaulting to 180 (top-to-bottom gradient). # defaulting to 180 (top-to-bottom gradient).
# # You can use any CSS linear-gradient tool on the web to set these up. # You can use any CSS linear-gradient tool on the web to set these up.
# # Changing the color space is also supported, check the wiki for more info. # Changing the color space is also supported, check the wiki for more info.
# # #
# # active-gradient from="#80c8ff" to="#c7ff7f" angle=45 # active-gradient from="#80c8ff" to="#c7ff7f" angle=45
#
# # You can also color the gradient relative to the entire view # You can also color the gradient relative to the entire view
# # of the workspace, rather than relative to just the window itself. # of the workspace, rather than relative to just the window itself.
# # To do that, set relative-to="workspace-view". # To do that, set relative-to="workspace-view".
# # #
# # inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" # inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
# }; };
#
# # You can also add a border. It's similar to the focus ring, but always visible. # You can also add a border. It's similar to the focus ring, but always visible.
# border = { border = {
# # The settings are the same as for the focus ring. # The settings are the same as for the focus ring.
# # If you enable the border, you probably want to disable the focus ring. # If you enable the border, you probably want to disable the focus ring.
# enable = true; enable = true;
#
# width = 4; width = 4;
# active = { active = {
# color = "#ffc87f"; color = "#ffc87f";
# }; };
# inactive = { inactive = {
# color = "#505050"; color = "#505050";
# }; };
#
# # Color of the border around windows that request your attention. # Color of the border around windows that request your attention.
# urgent = { urgent = {
# color = "#9b0000"; color = "#9b0000";
# }; };
#
# # Gradients can use a few different interpolation color spaces. # Gradients can use a few different interpolation color spaces.
# # For example, this is a pastel rainbow gradient via in="oklch longer hue". # For example, this is a pastel rainbow gradient via in="oklch longer hue".
# # #
# # active-gradient from="#e5989b" to="#ffb4a2" angle=45 relative-to="workspace-view" in="oklch longer hue" # active-gradient from="#e5989b" to="#ffb4a2" angle=45 relative-to="workspace-view" in="oklch longer hue"
#
# # inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" # inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
# }; };
#
# # You can enable drop shadows for windows. # You can enable drop shadows for windows.
# shadow = { shadow = {
# # Uncomment the next line to enable shadows. # Uncomment the next line to enable shadows.
# # on # on
#
# # By default, the shadow draws only around its window, and not behind it. # By default, the shadow draws only around its window, and not behind it.
# # Uncomment this setting to make the shadow draw behind its window. # Uncomment this setting to make the shadow draw behind its window.
# # #
# # Note that niri has no way of knowing about the CSD window corner # Note that niri has no way of knowing about the CSD window corner
# # radius. It has to assume that windows have square corners, leading to # radius. It has to assume that windows have square corners, leading to
# # shadow artifacts inside the CSD rounded corners. This setting fixes # shadow artifacts inside the CSD rounded corners. This setting fixes
# # those artifacts. # those artifacts.
# # #
# # However, instead you may want to set prefer-no-csd and/or # However, instead you may want to set prefer-no-csd and/or
# # geometry-corner-radius. Then, niri will know the corner radius and # geometry-corner-radius. Then, niri will know the corner radius and
# # draw the shadow correctly, without having to draw it behind the # draw the shadow correctly, without having to draw it behind the
# # window. These will also remove client-side shadows if the window # window. These will also remove client-side shadows if the window
# # draws any. # draws any.
# # #
# # draw-behind-window true # draw-behind-window true
#
# # You can change how shadows look. The values below are in logical # You can change how shadows look. The values below are in logical
# # pixels and match the CSS box-shadow properties. # pixels and match the CSS box-shadow properties.
#
# # Softness controls the shadow blur radius. # Softness controls the shadow blur radius.
# softness = 30; softness = 30;
#
# # Spread expands the shadow. # Spread expands the shadow.
# spread = 5; spread = 5;
#
# # Offset moves the shadow relative to the window. # Offset moves the shadow relative to the window.
# offset = { offset = {
# x = 0; x = 0;
# y = 5; y = 5;
# }; };
#
# # You can also change the shadow color and opacity. # You can also change the shadow color and opacity.
# color = "#0007"; color = "#0007";
# }; };
#
# # Struts shrink the area occupied by windows, similarly to layer-shell panels. # Struts shrink the area occupied by windows, similarly to layer-shell panels.
# # You can think of them as a kind of outer gaps. They are set in logical pixels. # You can think of them as a kind of outer gaps. They are set in logical pixels.
# # Left and right struts will cause the next window to the side to always be visible. # Left and right struts will cause the next window to the side to always be visible.
# # Top and bottom struts will simply add outer gaps in addition to the area occupied by # Top and bottom struts will simply add outer gaps in addition to the area occupied by
# # layer-shell panels and regular gaps. # layer-shell panels and regular gaps.
# struts = { struts = {
# # left 64 # left 64
# # right 64 # right 64
# # top 64 # top 64
# # bottom 64 # bottom 64
# }; };
# }; };
# # Add lines like this to spawn processes at startup. # Add lines like this to spawn processes at startup.
# # Note that running niri as a session supports xdg-desktop-autostart, # Note that running niri as a session supports xdg-desktop-autostart,
# # which may be more convenient to use. # which may be more convenient to use.
# # See the binds section below for more spawn examples. # See the binds section below for more spawn examples.
# spawn-at-startup = [ spawn-at-startup = [
# { {
# command = [ "xwayland-satellite" ]; command = [ "xwayland-satellite" ];
# } }
# ]; ];
# # Uncomment this line to ask the clients to omit their client-side decorations if possible. # Uncomment this line to ask the clients to omit their client-side decorations if possible.
# # If the client will specifically ask for CSD, the request will be honored. # If the client will specifically ask for CSD, the request will be honored.
# # Additionally, clients will be informed that they are tiled, removing some client-side rounded corners. # Additionally, clients will be informed that they are tiled, removing some client-side rounded corners.
# # This option will also fix border/focus ring drawing behind some semitransparent windows. # This option will also fix border/focus ring drawing behind some semitransparent windows.
# # After enabling or disabling this, you need to restart the apps for this to take effect. # After enabling or disabling this, you need to restart the apps for this to take effect.
# # prefer-no-csd # prefer-no-csd
# # You can change the path where screenshots are saved. # You can change the path where screenshots are saved.
# # A ~ at the front will be expanded to the home directory. # A ~ at the front will be expanded to the home directory.
# # The path is formatted with strftime(3) to give you the screenshot date and time. # The path is formatted with strftime(3) to give you the screenshot date and time.
# #sreenshot-path = "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"; #sreenshot-path = "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png";
# # You can also set this to null to disable saving screenshots to disk. # You can also set this to null to disable saving screenshots to disk.
# # screenshot-path null # screenshot-path null
# #/ Animation settings. #/ Animation settings.
# # The wiki explains how to configure individual animations: # The wiki explains how to configure individual animations:
# # https://github.com/YaLTeR/niri/wiki/Configuration:-Animations # https://github.com/YaLTeR/niri/wiki/Configuration:-Animations
# animations = { animations = {
# # Uncomment to turn off all animations. # Uncomment to turn off all animations.
# # off # off
#
# # Slow down all animations by this factor. Values below 1 speed them up instead. # Slow down all animations by this factor. Values below 1 speed them up instead.
# # slowdown 3.0 # slowdown 3.0
# }; };
# # Window rules let you adjust behavior for individual windows. # Window rules let you adjust behavior for individual windows.
# # Find more information on the wiki: # Find more information on the wiki:
# # https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules # https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules
# #/ Work around WezTerm's initial configure bug #/ Work around WezTerm's initial configure bug
# # by setting an empty default-column-width. # by setting an empty default-column-width.
# window-rules = [ window-rules = [
# # This regular expression is intentionally made as specific as possible, # This regular expression is intentionally made as specific as possible,
# # since this is the default config, and we want no false positives. # since this is the default config, and we want no false positives.
# # You can get away with just app-id="wezterm" if you want. # You can get away with just app-id="wezterm" if you want.
# #match = { app-id=#"^org\.wezfurlong\.wezterm$"\#}; #match = { app-id=#"^org\.wezfurlong\.wezterm$"\#};
# #default-column-width = {} #default-column-width = {}
# ]; ];
# environment = { environment = {
# DISPLAY = ":0"; DISPLAY = ":0";
# }; };
# binds = with config.lib.niri.actions; { binds = with config.lib.niri.actions; {
# # App launchers # App launchers
# "Mod+T".action = spawn "alacritty"; "Mod+T".action = spawn "alacritty";
# "Mod+D".action = spawn "fuzzel"; "Mod+D".action = spawn "fuzzel";
# "Super+Alt+L".action = spawn "swaylock"; "Super+Alt+L".action = spawn "swaylock";
#
# # Audio control # Audio control
# "XF86AudioRaiseVolume".action = spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1+"; "XF86AudioRaiseVolume".action = spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1+";
# "XF86AudioLowerVolume".action = spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1-"; "XF86AudioLowerVolume".action = spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.1-";
# "XF86AudioMute".action = spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SINK@" "toggle"; "XF86AudioMute".action = spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SINK@" "toggle";
# "XF86AudioMicMute".action = spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SOURCE@" "toggle"; "XF86AudioMicMute".action = spawn "wpctl" "set-mute" "@DEFAULT_AUDIO_SOURCE@" "toggle";
#
# # Brightness control # Brightness control
# "XF86MonBrightnessUp".action = spawn "brightnessctl" "--class=backlight" "set" "+10%"; "XF86MonBrightnessUp".action = spawn "brightnessctl" "--class=backlight" "set" "+10%";
# "XF86MonBrightnessDown".action = spawn "brightnessctl" "--class=backlight" "set" "10%-"; "XF86MonBrightnessDown".action = spawn "brightnessctl" "--class=backlight" "set" "10%-";
#
# # Overview and quitting # Overview and quitting
# "Mod+O".action = toggle-overview; "Mod+O".action = toggle-overview;
# "Mod+Q".action = close-window; "Mod+Q".action = close-window;
# "Mod+Shift+E".action = quit; "Mod+Shift+E".action = quit;
# "Mod+Ctrl+Shift+E".action = quit { skip-confirmation = true; }; "Mod+Ctrl+Shift+E".action = quit { skip-confirmation = true; };
#
# # Navigation # Navigation
# "Mod+H".action = focus-column-left; "Mod+H".action = focus-column-left;
# "Mod+J".action = focus-window-down; "Mod+J".action = focus-window-down;
# "Mod+K".action = focus-window-up; "Mod+K".action = focus-window-up;
# "Mod+L".action = focus-column-right; "Mod+L".action = focus-column-right;
#
# "Mod+Ctrl+H".action = move-column-left; "Mod+Ctrl+H".action = move-column-left;
# "Mod+Ctrl+J".action = move-window-down; "Mod+Ctrl+J".action = move-window-down;
# "Mod+Ctrl+K".action = move-window-up; "Mod+Ctrl+K".action = move-window-up;
# "Mod+Ctrl+L".action = move-column-right; "Mod+Ctrl+L".action = move-column-right;
#
# "Mod+Shift+H".action = focus-monitor-left; "Mod+Shift+H".action = focus-monitor-left;
# "Mod+Shift+J".action = focus-monitor-down; "Mod+Shift+J".action = focus-monitor-down;
# "Mod+Shift+K".action = focus-monitor-up; "Mod+Shift+K".action = focus-monitor-up;
# "Mod+Shift+L".action = focus-monitor-right; "Mod+Shift+L".action = focus-monitor-right;
#
# "Mod+Shift+Ctrl+H".action = move-column-to-monitor-left; "Mod+Shift+Ctrl+H".action = move-column-to-monitor-left;
# "Mod+Shift+Ctrl+J".action = move-column-to-monitor-down; "Mod+Shift+Ctrl+J".action = move-column-to-monitor-down;
# "Mod+Shift+Ctrl+K".action = move-column-to-monitor-up; "Mod+Shift+Ctrl+K".action = move-column-to-monitor-up;
# "Mod+Shift+Ctrl+L".action = move-column-to-monitor-right; "Mod+Shift+Ctrl+L".action = move-column-to-monitor-right;
#
# "Mod+U".action = focus-workspace-down; "Mod+U".action = focus-workspace-down;
# "Mod+I".action = focus-workspace-up; "Mod+I".action = focus-workspace-up;
# "Mod+Ctrl+U".action = move-column-to-workspace-down; "Mod+Ctrl+U".action = move-column-to-workspace-down;
# "Mod+Ctrl+I".action = move-column-to-workspace-up; "Mod+Ctrl+I".action = move-column-to-workspace-up;
# "Mod+Shift+U".action = move-workspace-down; "Mod+Shift+U".action = move-workspace-down;
# "Mod+Shift+I".action = move-workspace-up; "Mod+Shift+I".action = move-workspace-up;
#
# # Scroll bindings # Scroll bindings
# "Mod+WheelScrollDown".action = focus-workspace-down; "Mod+WheelScrollDown".action = focus-workspace-down;
# "Mod+WheelScrollUp".action = focus-workspace-up; "Mod+WheelScrollUp".action = focus-workspace-up;
# "Mod+Ctrl+WheelScrollDown".action = move-column-to-workspace-down; "Mod+Ctrl+WheelScrollDown".action = move-column-to-workspace-down;
# "Mod+Ctrl+WheelScrollUp".action = move-column-to-workspace-up; "Mod+Ctrl+WheelScrollUp".action = move-column-to-workspace-up;
#
# "Mod+WheelScrollLeft".action = focus-column-left; "Mod+WheelScrollLeft".action = focus-column-left;
# "Mod+WheelScrollRight".action = focus-column-right; "Mod+WheelScrollRight".action = focus-column-right;
# "Mod+Ctrl+WheelScrollLeft".action = move-column-left; "Mod+Ctrl+WheelScrollLeft".action = move-column-left;
# "Mod+Ctrl+WheelScrollRight".action = move-column-right; "Mod+Ctrl+WheelScrollRight".action = move-column-right;
#
# "Mod+Shift+WheelScrollUp".action = focus-column-left; "Mod+Shift+WheelScrollUp".action = focus-column-left;
# "Mod+Shift+WheelScrollDown".action = focus-column-right; "Mod+Shift+WheelScrollDown".action = focus-column-right;
# "Mod+Ctrl+Shift+WheelScrollUp".action = move-column-left; "Mod+Ctrl+Shift+WheelScrollUp".action = move-column-left;
# "Mod+Ctrl+Shift+WheelScrollDown".action = move-column-right; "Mod+Ctrl+Shift+WheelScrollDown".action = move-column-right;
#
# # Workspace numbers (19) # Workspace numbers (19)
# "Mod+1".action = focus-workspace 1; "Mod+1".action = focus-workspace 1;
# "Mod+2".action = focus-workspace 2; "Mod+2".action = focus-workspace 2;
# "Mod+3".action = focus-workspace 3; "Mod+3".action = focus-workspace 3;
# "Mod+4".action = focus-workspace 4; "Mod+4".action = focus-workspace 4;
# "Mod+5".action = focus-workspace 5; "Mod+5".action = focus-workspace 5;
# "Mod+6".action = focus-workspace 6; "Mod+6".action = focus-workspace 6;
# "Mod+7".action = focus-workspace 7; "Mod+7".action = focus-workspace 7;
# "Mod+8".action = focus-workspace 8; "Mod+8".action = focus-workspace 8;
# "Mod+9".action = focus-workspace 9; "Mod+9".action = focus-workspace 9;
#
# "Mod+Ctrl+1".action = move-column-to-workspace 1; "Mod+Ctrl+1".action = move-column-to-workspace 1;
# "Mod+Ctrl+2".action = move-column-to-workspace 2; "Mod+Ctrl+2".action = move-column-to-workspace 2;
# "Mod+Ctrl+3".action = move-column-to-workspace 3; "Mod+Ctrl+3".action = move-column-to-workspace 3;
# "Mod+Ctrl+4".action = move-column-to-workspace 4; "Mod+Ctrl+4".action = move-column-to-workspace 4;
# "Mod+Ctrl+5".action = move-column-to-workspace 5; "Mod+Ctrl+5".action = move-column-to-workspace 5;
# "Mod+Ctrl+6".action = move-column-to-workspace 6; "Mod+Ctrl+6".action = move-column-to-workspace 6;
# "Mod+Ctrl+7".action = move-column-to-workspace 7; "Mod+Ctrl+7".action = move-column-to-workspace 7;
# "Mod+Ctrl+8".action = move-column-to-workspace 8; "Mod+Ctrl+8".action = move-column-to-workspace 8;
# "Mod+Ctrl+9".action = move-column-to-workspace 9; "Mod+Ctrl+9".action = move-column-to-workspace 9;
#
# # Window & column management # Window & column management
# "Mod+Comma".action = consume-window-into-column; "Mod+Comma".action = consume-window-into-column;
# "Mod+Period".action = expel-window-from-column; "Mod+Period".action = expel-window-from-column;
# "Mod+BracketLeft".action = consume-or-expel-window-left; "Mod+BracketLeft".action = consume-or-expel-window-left;
# "Mod+BracketRight".action = consume-or-expel-window-right; "Mod+BracketRight".action = consume-or-expel-window-right;
#
# "Mod+F".action = maximize-column; "Mod+F".action = maximize-column;
# "Mod+Shift+F".action = fullscreen-window; "Mod+Shift+F".action = fullscreen-window;
# "Mod+Ctrl+F".action = expand-column-to-available-width; "Mod+Ctrl+F".action = expand-column-to-available-width;
#
# "Mod+C".action = center-column; "Mod+C".action = center-column;
# "Mod+Ctrl+C".action = center-visible-columns; "Mod+Ctrl+C".action = center-visible-columns;
#
# "Mod+Minus".action = set-column-width "-10%"; "Mod+Minus".action = set-column-width "-10%";
# "Mod+Plus".action = set-column-width "+10%"; "Mod+Plus".action = set-column-width "+10%";
# "Mod+Shift+Minus".action = set-window-height "-10%"; "Mod+Shift+Minus".action = set-window-height "-10%";
# "Mod+Shift+Plus".action = set-window-height "+10%"; "Mod+Shift+Plus".action = set-window-height "+10%";
#
# "Mod+R".action = switch-preset-column-width; "Mod+R".action = switch-preset-column-width;
# "Mod+Shift+R".action = switch-preset-window-height; "Mod+Shift+R".action = switch-preset-window-height;
# "Mod+Ctrl+R".action = reset-window-height; "Mod+Ctrl+R".action = reset-window-height;
#
# "Mod+V".action = toggle-window-floating; "Mod+V".action = toggle-window-floating;
# "Mod+Shift+V".action = switch-focus-between-floating-and-tiling; "Mod+Shift+V".action = switch-focus-between-floating-and-tiling;
#
# "Mod+W".action = toggle-column-tabbed-display; "Mod+W".action = toggle-column-tabbed-display;
#
# # Screenshots # Screenshots
# "Print".action = screenshot { show-pointer = false; }; "Print".action = screenshot { show-pointer = false; };
# #"Ctrl+Print".action = screenshot-screen; "Ctrl+Print".action.screenshot-screen = {
# "Alt+Print".action = screenshot-window; write-to-disk = false;
# };
# # Other "Alt+Print".action = screenshot-window;
# "Mod+Escape".action = toggle-keyboard-shortcuts-inhibit;
# "Mod+Shift+P".action = power-off-monitors; # Other
# }; "Mod+Escape".action = toggle-keyboard-shortcuts-inhibit;
# }; "Mod+Shift+P".action = power-off-monitors;
};
};
}; };
}; };
} }