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https://github.com/mrfluffy-dev/lpr.git
synced 2026-01-17 02:10:33 +00:00
tphase algo done
This commit is contained in:
@@ -7,6 +7,8 @@ class lpr381
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//simplex.simplexAlgo();
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twoPhaseSimplex twoPhaseSimplex = new twoPhaseSimplex();
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twoPhaseSimplex.twoPhaseSimplexAlgo();
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//chesssolver chesssolver = new chesssolver();
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//chesssolver.chessAlgo();
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}
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}
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8
chess.cs
8
chess.cs
@@ -3,8 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Backtracking
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{
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class chesssolver
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{
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static int N;
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@@ -51,9 +50,9 @@ namespace Backtracking
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}
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return false;
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}
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static void Main(string[] args)
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public void chessAlgo()
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{
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Console.WriteLine("state size of chess table exp '4' if you wish to make blocks out do exp 4[1][2]");
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Console.WriteLine("state size of chess table example: 4");
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N = Convert.ToInt32(Console.ReadLine());
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int[,] board = new int[N, N];
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if (!theBoardSolver(board, 0))
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@@ -64,4 +63,3 @@ namespace Backtracking
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Console.ReadLine();
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}
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}
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}
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12
input.txt
12
input.txt
@@ -1,4 +1,8 @@
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max +60 +30 +20
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+8 +6 +1 <= 48
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+4 +2 +1.5 >= 20
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+2 +1.5 +0.5 = 8
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max +1 +1
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+8 +4 <= 160
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+4 +4 <= 100
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+1 +0 <= 17
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+1 +0 >= 5
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+0 +1 >= 2
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+1 -1 >= 0
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+1 -4 <= 0
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@@ -1 +1 @@
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2378da97a7cf4743291d214cf9ba5b9a5bd52a98
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42cc27e0497d325b5a06d599f420fe32fe1e67ba
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@@ -41,12 +41,42 @@ class twoPhaseSimplex
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table = prepareTable(newTable, constraintsList);
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// print table
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printTable(table, varCount);
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printTablePhaseOne(table, varCount);
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flipZ(table);
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printTablePhaseOne(table, varCount);
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bool isOptimal = isOptimalPhaseOne(table);
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while (!isOptimal)
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{
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int pivotCol = findPivotCol(table);
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List<float> ratio = ratioTest(table, pivotCol);
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int pivotRow = findPivotRow(ratio);
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table = pivotTable(table, pivotRow, pivotCol);
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printTablePhaseOne(table, varCount);
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isOptimal = isOptimalPhaseOne(table);
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}
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table = dropCol(table, varCount);
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isOptimal = isOptimalPhaseTwo(table);
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printTablePhaseTwo(table, varCount);
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while (!isOptimal)
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{
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int pivotCol = findPivotCol(table);
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List<float> ratio = ratioTest(table, pivotCol);
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int pivotRow = findPivotRow(ratio);
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table = pivotTable(table, pivotRow, pivotCol);
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printTablePhaseTwo(table, varCount);
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isOptimal = isOptimalPhaseTwo(table);
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}
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}
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void printTable(List<List<float>> table, int varCount)
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void printTablePhaseOne(List<List<float>> table, int varCount)
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{
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int count = 1;
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string[] headers = new string[table[0].Count];
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for (int i = 0; i < table[0].Count; i++)
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{
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@@ -56,10 +86,48 @@ class twoPhaseSimplex
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}
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else if (i < table[0].Count - 1)
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{
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headers[i] = "e" + (i - varCount + 1);
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headers[i+1] = "a" + (i - varCount + 1);
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headers[i+2] = "s" + (i - varCount + 1);
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headers[i] = "e" + (count);
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headers[i+1] = "a" + (count);
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headers[i+2] = "s" + (count);
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i = i + 2;
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count++;
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}
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else
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{
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headers[i] = "rhs";
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}
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}
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var conTable = new ConsoleTable(headers);
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foreach (List<float> row in table)
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{
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// convert row to object array
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object[] rowArray = new object[row.Count];
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for (int i = 0; i < row.Count; i++)
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{
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rowArray[i] = row[i];
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}
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conTable.AddRow(rowArray);
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}
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conTable.Write(Format.Alternative);
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}
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void printTablePhaseTwo(List<List<float>> table, int varCount)
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{
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int count = 1;
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string[] headers = new string[table[0].Count];
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for (int i = 0; i < table[0].Count; i++)
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{
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if (i < varCount)
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{
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headers[i] = "x" + (i + 1);
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}
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else if (i < table[0].Count - 1)
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{
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headers[i] = "e" + (count);
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headers[i+1] = "s" + (count);
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i = i + 1;
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count++;
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}
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else
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{
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@@ -94,21 +162,32 @@ class twoPhaseSimplex
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}
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newTable.Add(newRow);
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}
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List<int> rowsWithW = new List<int>();
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List<string> signs = new List<string>();
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foreach (Constraints constraint in constraints)
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{
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signs.Add(constraint.sign);
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}
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// ammount of values in newTable startring from newTable[1])
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int varCount = 0;
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for (int i = 1; i < newTable.Count; i++)
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{
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varCount = varCount + newTable[i].Count;
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}
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for (int i = 0; i < signs.Count ; i++)
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{
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table[0].Add(0);
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table[0].Add(0);
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table[0].Add(0);
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int temp = (newTable[i+1].Count-1) * signs.Count;
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// add 3 0s to each row for every column in table
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for (int j = 0; j < newTable[i+1].Count-1; j++)
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for (int j = 0; j < signs.Count ; j++)
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{
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if (signs[i] == ">=")
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{
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// make s = 1
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if (i == j)
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{
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table[i+1].Add(0);
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@@ -124,11 +203,13 @@ class twoPhaseSimplex
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}
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else if (signs[i] == "<=")
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{
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//make e and a = 1
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if (i == j)
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{
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table[i+1].Add(1);
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table[i+1].Add(-1);
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table[i+1].Add(1);
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table[i+1].Add(0);
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rowsWithW.Add(i+1);
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}
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else
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{
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@@ -139,11 +220,13 @@ class twoPhaseSimplex
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}
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else if (signs[i] == "=")
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{
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// make a = 1
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if (i == j)
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{
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table[i+1].Add(0);
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table[i+1].Add(1);
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table[i+1].Add(0);
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rowsWithW.Add(i+1);
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}
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else
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{
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@@ -155,14 +238,198 @@ class twoPhaseSimplex
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}
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}
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table[0].Add(0);
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// create list of floats called wRow size table[0].Count - 1
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List<float> wRow = new List<float>();
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for (int i = 0; i < table[0].Count; i++)
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{
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wRow.Add(0);
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}
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for (int i = 0; i < table[0].Count; i++)
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{
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// if i is in rowsWithW
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if (rowsWithW.Contains(i))
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{
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for (int j = 0; j < wRow.Count; j++)
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{
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wRow[j] = wRow[j] + (-table[i][j]);
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}
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}
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}
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//add wRow to the start of table
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table.Insert(1, wRow);
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// remove intex newTable.Count-1 from table and place it in the back of table
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for (int i = 1; i < table.Count; i++)
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for (int i = 2; i < table.Count; i++)
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{
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table[i].RemoveAt(newTable.Count-1);
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table[i].Add(newTable[i][newTable.Count-1]);
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table[i].Add(newTable[i-1][newTable[i-1].Count-1]);
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}
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// remove the value of newTable.Count-1 from table[1] and place it in the back of table[1]
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float lastValue = table[1][newTable.Count-1];
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table[1].RemoveAt(newTable.Count-1);
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table[1].Add(lastValue);
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return table;
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}
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static List<List<float>> flipZ(List<List<float>> table)
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{
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for (int i = 0; i < table[0].Count; i++)
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{
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if (table[0][i] > 0)
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{
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table[0][i] = -table[0][i];
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}
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}
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return table;
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}
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static int findPivotCol(List<List<float>> table)
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{
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float largest = 0;
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int largestIndex = 0;
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for (int i = 0; i < table[0].Count; i++)
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{
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if (table[0][i] < largest)
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{
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largest = table[0][i];
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largestIndex = i;
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}
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}
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return largestIndex;
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}
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static List<float> ratioTest(List<List<float>> table, int testCol)
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{
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List<float> ratios = new List<float>();
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for (int i = 1; i < table.Count; i++)
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{
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if (table[i][testCol] != 0)
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{
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ratios.Add(table[i][table[i].Count - 1] / table[i][testCol]);
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}
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else
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{
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ratios.Add(float.MaxValue);
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}
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}
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return ratios;
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}
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static int findPivotRow(List<float> ratios)
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{
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float smallest = float.MaxValue;
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int smallestIndex = 0;
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for (int i = 0; i < ratios.Count; i++)
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{
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if (ratios[i] < smallest && ratios[i] > 0.0)
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{
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smallest = ratios[i];
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smallestIndex = i;
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}
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}
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return smallestIndex;
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}
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static List<List<float>> pivotTable(List<List<float>> table, int pivotRow, int pivotCol)
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{
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//clone table in to newTable
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List<List<float>> newTable = new List<List<float>>();
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foreach (List<float> row in table)
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{
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List<float> newRow = new List<float>();
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for (int i = 0; i < row.Count; i++)
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{
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newRow.Add(row[i]);
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}
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newTable.Add(newRow);
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}
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var pivotPoint = newTable[pivotRow + 1][pivotCol];
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// divide pivot row by pivot point
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for (int i = 0; i < newTable[pivotRow + 1].Count; i++)
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{
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newTable[pivotRow + 1][i] = newTable[pivotRow + 1][i] / pivotPoint;
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}
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// current possition-(pivot_row*new_table pivot_point)
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for (int i = 0; i < newTable.Count; i++)
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{
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if (i != pivotRow + 1)
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{
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var currentPossition = newTable[i][pivotCol];
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for (int j = 0; j < newTable[i].Count; j++)
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{
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newTable[i][j] = newTable[i][j] - (currentPossition * newTable[pivotRow + 1][j]);
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}
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}
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}
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return newTable;
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}
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//check if the table is optimal first phase
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// table is optimal if all values in table[1] are positive
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static bool isOptimalPhaseOne(List<List<float>> table)
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{
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int wIndex = 0;
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for (int i = 0; i < table[1].Count; i++)
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{
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if (table[1][i] < 0)
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{
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wIndex = i;
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}
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}
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if (wIndex == 0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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static bool isOptimalPhaseTwo(List<List<float>> table)
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{
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int wIndex = 0;
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for (int i = 0; i < table[0].Count; i++)
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{
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if (table[0][i] < 0)
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{
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wIndex = i;
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}
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}
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if (wIndex == 0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//drop all a coloumn from the table and drop w row from the table
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static List<List<float>> dropCol(List<List<float>> table, int varCount)
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{
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table.RemoveAt(1);
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// for each row in table drop the varCount-1th element
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for (int i = 0; i < table.Count; i++)
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{
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for (int j = varCount + 1; j < table[i].Count - 1; j+=3)
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{
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table[i].RemoveAt(j);
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j = j - 1;
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}
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}
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return table;
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}
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}
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