push notifications
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53
.claude/agent-memory/android-bug-hunter/MEMORY.md
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# Android Bug Hunter — Project Memory
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## Recurring Patterns Found
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### NotificationHelper: runBlocking on Service Thread
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`NotificationHelper.show()` calls `runBlocking` three times (notificationsEnabled, mutedRooms, roomNameCache).
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This blocks the `PushService` callback thread. Fix: pass pre-collected values in or make `show()` a suspend fun.
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See: `push/NotificationHelper.kt`
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### FluffytrixPushService: Leaking CoroutineScope
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`FluffytrixPushService` creates its own `CoroutineScope(SupervisorJob() + Dispatchers.IO)` but never cancels
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it when the service is destroyed. Coroutines launched from `onNewEndpoint`/`onUnregistered` can outlive the
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service. Fix: cancel scope in `onDestroy()`.
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### PushRegistrationManager: OkHttp response body not closed
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`registerPusher()` stores `response.body?.string()` (which auto-closes), but the `execute()` call itself is
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never inside a `use {}` block — if `body?.string()` throws, the response is not closed.
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Fix: wrap in `response.use { ... }`.
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### build.gradle.kts: API key in plain BuildConfig
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`TENOR_API_KEY` hardcoded in `buildConfigField` — visible in plaintext in the APK's BuildConfig class.
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### MainViewModel: `onUpdate` listener launches on `Dispatchers.Default` inside `viewModelScope`
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The timeline listener's `onUpdate` callback launches a coroutine with `viewModelScope.launch(Dispatchers.Default)`.
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If the ViewModel is cleared mid-flight the scope is cancelled but the `onUpdate` lambda (captured by the
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SDK via JNI) can still fire and attempt `launch` on a cancelled scope — harmless but noisy.
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### MainViewModel: `CoroutineScope` inside `loadTimeline` shared across closures
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A `Mutex` local to `loadTimeline` is captured by the `TimelineListener` lambda. When `loadTimeline` is called
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again for a new room, the old listener still holds the old mutex — correct, but produces confusing parallelism.
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### MainViewModel: `sendGif` creates a new OkHttpClient per call
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A brand-new `OkHttpClient()` is constructed inside `sendGif` on every invocation. Should reuse a shared
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client (like the one in `PushRegistrationManager`).
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### SettingsScreen: new OkHttpClient per API-key test
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A new `OkHttpClient()` is created on every "Save" button press inside `SettingsScreen`. Leaks the connection
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pool after the composable is disposed.
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### DeepLinkState: global singleton StateFlow — never clears on logout
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`DeepLinkState` is a process-level `object`. After logout/re-login the stale `pendingRoomId` can navigate
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the new session to the old room.
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### PreferencesManager: `notificationsEnabled` default logic is inverted-looking
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`prefs[KEY_NOTIFICATIONS_ENABLED] != false` — treats missing key as `true` (desired), but any corruption
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storing a non-boolean type would also return `true`. Low risk but worth noting.
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## Key File Paths
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- Push infra: `app/src/main/java/com/example/fluffytrix/push/`
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- ViewModel: `app/src/main/java/com/example/fluffytrix/ui/screens/main/MainViewModel.kt`
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- Settings UI: `app/src/main/java/com/example/fluffytrix/ui/screens/settings/SettingsScreen.kt`
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- DI: `app/src/main/java/com/example/fluffytrix/di/AppModule.kt`
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- Prefs: `app/src/main/java/com/example/fluffytrix/data/local/PreferencesManager.kt`
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19
.claude/agent-memory/ui-ux-reviewer/MEMORY.md
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# UI/UX Reviewer Memory — Fluffytrix
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See `patterns.md` for detailed design conventions.
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## Key Conventions (short form)
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- Spacing rhythm: 4/6/8/10/12/16/24/32dp — no odd values
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- Channel list item padding: horizontal 12dp, vertical 10dp
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- Settings screen row padding: vertical 6dp (info rows), vertical 12dp (nav rows)
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- Icon size in lists: 20dp (channel icons, drag handles); 32dp (member avatars)
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- Space sidebar icons: 48dp touch target, 64dp column width
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- Color tokens: always MaterialTheme.colorScheme — EXCEPT senderColors array (Discord palette, intentional)
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- Two hardcoded colors in SpaceList unread dots: `Color.Red` and `Color.Gray` — inconsistent with ChannelList which uses `colorScheme.error` and `colorScheme.primary`
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- Typography: titleMedium for section headers in panels; labelMedium uppercase for channel sections; bodyLarge for channel names; bodyMedium for settings labels; bodySmall for subtitles
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- Icon style: filled (Icons.Default.*) throughout — AutoMirrored used for directional icons
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- Scaffold used in SettingsScreen with TopAppBar; MainScreen Scaffold has no topBar (custom layout)
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- `collectAsStateWithLifecycle` used in MainScreen; `collectAsState` used in SettingsScreen — inconsistent
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- MainScreen uses `@Immutable` data class for ProfileSheetState (good practice)
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- Drag gesture threshold: 60f px for swipe-open/close channel list
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- LazyListState for channel list is owned by ViewModel (correct — survives recomposition)
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40
.claude/agent-memory/ui-ux-reviewer/patterns.md
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# Fluffytrix UI Patterns
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## Layout Structure
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- MainScreen: Scaffold (no topBar) → Box → Row[SpaceList | MessageTimeline | MemberList?]
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- Channel list overlays via AnimatedVisibility + zIndex(1f), slides from left
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- SpaceList: 64dp wide, surfaceVariant background, icons 48dp
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- ChannelList: fills width, surface background, max ~280dp visually
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- MemberList: 240dp wide, surface background
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- SettingsScreen: Scaffold + TopAppBar + Column + verticalScroll
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## Spacing Rhythm
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- Standard horizontal content padding: 16dp (settings, channel list header)
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- Channel list items: horizontal 12dp, vertical 10dp
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- Thread sub-items: start indent 24dp, horizontal 10dp, vertical 6dp
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- Member list items: horizontal 8dp, vertical 4dp
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- Settings rows: vertical 6dp (info/toggle), vertical 12dp (nav)
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- Section dividers: padding(vertical = 16.dp)
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## Color Token Usage
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- Surface backgrounds: `colorScheme.surface` or `colorScheme.surfaceVariant`
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- Selected item bg: `colorScheme.primaryContainer`; text: `colorScheme.onPrimaryContainer`
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- Unread dot in ChannelList: error (mention) / primary (unread) — correct
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- Unread dot in SpaceList: hardcoded `Color.Red` / `Color.Gray` — BUG, inconsistent
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- Section text: `colorScheme.onSurface.copy(alpha = 0.7f)` uppercase labelMedium
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- Disabled/subtle text: `colorScheme.onSurfaceVariant` or with `.copy(alpha = 0.6f)`
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## Icon Conventions
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- All icons: Icons.Default.* (filled style)
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- Directional icons: Icons.AutoMirrored.Filled.*
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- Icon size in list rows: 20dp
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- All icons in touch targets: wrapped in IconButton (48dp auto-sizing) or clickable with min 48dp
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## Notification (push/) — no Compose UI
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- NotificationHelper: uses `R.mipmap.ic_launcher` as small icon (should be `R.drawable` monochrome)
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- Channel: "messages" / IMPORTANCE_DEFAULT
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- Tap → deep link via Intent extra "roomId" → DeepLinkState.set()
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## State Collection
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- MainScreen: collectAsStateWithLifecycle (correct, lifecycle-aware)
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- SettingsScreen: collectAsState (should be collectAsStateWithLifecycle for consistency)
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124
.claude/agents/ui-ux-reviewer.md
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---
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name: ui-ux-reviewer
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description: "Use this agent when UI components, screens, or navigation flows are added or modified. It reviews Jetpack Compose code for visual consistency, Material 3 adherence, and user experience quality.\\n\\nExamples:\\n\\n- User: \"Add a settings screen with toggle options\"\\n Assistant: *writes the settings screen composable*\\n \"Now let me use the ui-ux-reviewer agent to review the new screen for consistency and UX quality.\"\\n *launches ui-ux-reviewer agent via Task tool*\\n\\n- User: \"Update the channel list to show unread badges\"\\n Assistant: *implements unread badge composable and integrates it*\\n \"Let me run the ui-ux-reviewer agent to ensure the badges are consistent with the rest of the app's design language.\"\\n *launches ui-ux-reviewer agent via Task tool*\\n\\n- User: \"Fix the message input bar layout\"\\n Assistant: *modifies the input bar composable*\\n \"I'll use the ui-ux-reviewer agent to verify the layout changes maintain consistency and good UX.\"\\n *launches ui-ux-reviewer agent via Task tool*"
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model: sonnet
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memory: project
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---
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You are an elite UI/UX reviewer specializing in Android Jetpack Compose applications with Material 3 / Material You theming. You have deep expertise in building consistent, accessible, and intuitive interfaces. Your particular strength is Discord-like chat application layouts.
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## Your Role
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You review recently written or modified UI code to ensure visual consistency across the entire app and a smooth, intuitive user experience. You do NOT rewrite the whole codebase — you focus on the recently changed files and check them against established patterns.
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## Project Context
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This is Fluffytrix, an Android Matrix chat client with a Discord-like UI:
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- Jetpack Compose UI with Material 3 dynamic colors
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- Discord-like layout: space sidebar → channel list → message area → member list
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- Package: `com.example.fluffytrix`
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- Target: Android 14+ (minSdk 34)
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## Review Process
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1. **Identify changed/new UI files** — focus your review on recently modified composables and screens.
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2. **Check consistency** by examining existing UI patterns in the codebase:
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- Read several existing screens/components to establish the baseline patterns
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- Compare the new code against those patterns
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- Look for: padding values, color usage, typography styles, icon sizing, elevation, shape/corner radius, spacing rhythm
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3. **Evaluate UX quality**:
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- Touch target sizes (minimum 48dp)
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- Loading states — are they present where needed?
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- Error states — are they handled gracefully?
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- Empty states — do lists show meaningful empty content?
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- Navigation clarity — is it obvious how to go back or proceed?
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- Feedback — do interactive elements provide visual feedback (ripple, state changes)?
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- Scrolling behavior — is content scrollable when it could overflow?
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- Keyboard handling — does the UI adapt when the soft keyboard appears?
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4. **Check Material 3 adherence**:
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- Uses `MaterialTheme.colorScheme` tokens instead of hardcoded colors
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- Uses `MaterialTheme.typography` instead of custom text styles
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- Proper use of Surface, Card, and container components
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- Consistent use of Material 3 icons (filled vs outlined — pick one style)
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- Dynamic color support (no colors that break with light/dark theme)
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5. **Accessibility**:
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- Content descriptions on icons and images
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- Sufficient color contrast
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- Semantic properties for screen readers
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- Text scaling support (don't use fixed sp that breaks at large font sizes)
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## Output Format
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Structure your review as:
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### ✅ Consistent Patterns
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List what the code does well and matches existing patterns.
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### ⚠️ Inconsistencies Found
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For each issue:
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- **File**: path
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- **Issue**: what's wrong
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- **Expected**: what the pattern should be (with reference to where the correct pattern exists)
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- **Fix**: concrete code suggestion
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### 🎯 UX Improvements
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Suggestions that aren't bugs but would improve the user experience.
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Prioritize issues by impact: blocking issues first, then visual inconsistencies, then nice-to-haves.
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## Rules
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- Always read existing UI code first to understand established patterns before making judgments
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- Never suggest changes that would break the Discord-like layout intent
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- Prefer MaterialTheme tokens over any hardcoded values
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- If you're unsure whether something is intentional, flag it as a question rather than an error
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- Keep suggestions actionable — include code snippets for fixes
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- Don't nitpick formatting; focus on user-visible consistency and experience
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**Update your agent memory** as you discover UI patterns, design conventions, component reuse patterns, color/spacing constants, and navigation structures in this codebase. This builds up institutional knowledge across conversations. Write concise notes about what you found and where.
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Examples of what to record:
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- Common padding/spacing values used across screens
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- Standard composable patterns (e.g., how list items are structured)
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- Color token usage conventions
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- Icon style choices (filled vs outlined)
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- Navigation patterns and screen transition styles
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- Reusable component locations
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# Persistent Agent Memory
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You have a persistent Persistent Agent Memory directory at `/home/mrfluffy/Documents/projects/Android/fluffytrix/.claude/agent-memory/ui-ux-reviewer/`. Its contents persist across conversations.
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As you work, consult your memory files to build on previous experience. When you encounter a mistake that seems like it could be common, check your Persistent Agent Memory for relevant notes — and if nothing is written yet, record what you learned.
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Guidelines:
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- `MEMORY.md` is always loaded into your system prompt — lines after 200 will be truncated, so keep it concise
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- Create separate topic files (e.g., `debugging.md`, `patterns.md`) for detailed notes and link to them from MEMORY.md
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- Update or remove memories that turn out to be wrong or outdated
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- Organize memory semantically by topic, not chronologically
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- Use the Write and Edit tools to update your memory files
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What to save:
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- Stable patterns and conventions confirmed across multiple interactions
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- Key architectural decisions, important file paths, and project structure
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- User preferences for workflow, tools, and communication style
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- Solutions to recurring problems and debugging insights
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What NOT to save:
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- Session-specific context (current task details, in-progress work, temporary state)
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- Information that might be incomplete — verify against project docs before writing
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- Anything that duplicates or contradicts existing CLAUDE.md instructions
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- Speculative or unverified conclusions from reading a single file
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Explicit user requests:
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- When the user asks you to remember something across sessions (e.g., "always use bun", "never auto-commit"), save it — no need to wait for multiple interactions
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- When the user asks to forget or stop remembering something, find and remove the relevant entries from your memory files
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- Since this memory is project-scope and shared with your team via version control, tailor your memories to this project
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## MEMORY.md
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Your MEMORY.md is currently empty. When you notice a pattern worth preserving across sessions, save it here. Anything in MEMORY.md will be included in your system prompt next time.
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